V-Ray 2017 for Autodesk Maya

V-Ray 3.3 for Autodesk Maya

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Details Features Specifications

V-Ray for Maya

Product Overview


Built to meet the creative demands of CG artists and modern production pipelines, V-Ray 3.3 for Maya is a full suite of physically-based lighting, shading and rendering tools tightly integrated into Autodesk Maya. V-Ray 3.3 for Maya focuses on artist productivity and delivers a powerful new set of features and improvements to speed up lighting, look development and rendering workflows.

What's New in V-Ray 3.3 for Maya?


Render most scenes up to 20-50% faster with V-Ray 3.3 for Maya.

New image sampler - new Variance-based Adaptive Sampler [VBAS] with better noise detection for cleaner, higher quality images.
• Automatic sampling of lights & materials - by default, the new Variance-based Adaptive Sampler evaluates lights and materials automatically. Now, setup is quicker and easier with fewer settings to adjust.
• GPU production rendering - V-Ray RT GPU is now available as a final frame production renderer.
• V-Ray scene file node
• V-Ray Clipper w/ render-time booleans 
• Hosek sky & Aerial perspective

Other New Features

• Faster volume rendering
• Improved global illumination
• Improved GPU rendering
• OpenSubdiv 3.0
• XGen improvements


Many features have been updated as well, including better global illumination and GPU rendering with V-Ray RT.

V-Ray 3.0 for Maya Key Features

VR Cameras - Two new VR Camera types to render stereo cube maps and spherical stereo images for VR headsets such as Oculus Rift and Samsung Gear VR.

Simplified User Interface - V-Ray 3.0 introduces a simplified User Interface and includes 3 modes: Basic, Advanced, and Expert. Modes can be toggled at any time to reveal additional controls. The default, Basic mode is designed to meet the needs of most artists’ daily production work.

New Skin Shader - A dedicated, intuitive Skin shader with layered specular highlights will make it easier than ever for artists to create complex, layered skin.

Probabilistic Lights – Increases the speed of scenes with a high number of lights. Probabilistic Light Sampling reduces the number of lights evaluated at render time.

Progressive Rendering - The new Progressive Production Renderer is built on the same path tracing technology as V-Ray RT and it is a simple, intuitive solution for any scene. The Progressive Renderer is compatible with all V-Ray production features, including Irradiance, Light Cache, SSS, Render Elements, etc.

Faster Ray Tracing - V-Ray 3.0 introduces a significantly optimized ray tracing core to speed up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Depending on scene complexity, users are reporting speed increases up to 5X.

Quick Settings - Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.

Advanced V-Ray Frame Buffer - Consistent color output is essential to artists’ workflows. V-Ray 3.0 has been expanded to utilize a variety of color definitions including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.0 is set up for linear workflow, making it easier to ensure reliable, accurate colors.

Render Mask - Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.

Faster Hair - V-Ray 3.0 introduces faster hair rendering speeds (up to 15x) and view-dependent tessellation that automatically smooths hair curves.

Ray Traced SSS - Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.

Max Ray Intensity - Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.

VRmats - VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in V-Ray for 3ds Max and transferred directly to V-Ray for Maya.

Pricing & Upgrades

To provide optimum security, reliability, and portability Chaos Group requires a hardware key to license its software. This hardware security key safely protects the V-Ray License from computer malfunctions, routine hardware maintenance, and equipment changes; and it provides users the ability to use V-Ray on multiple machines.

It is important to note that the hardware key is not a node-locked device. The V-Ray License Server is a floating license system, allowing multiple users to check out a license up to the maximum concurrent number of licenses available.

System requirements

• A computer with 64-bit Autodesk® Maya versions 2011 or later;
• Microsoft Windows 8 Pro х64, Microsoft Windows 7 Professional x64, Microsoft Windows Vista Business x64 (SP2 or higher), Microsoft Windows XP Professional x64 (SP3 or higher);
• Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer;
• 4 GB RAM (8 GB or higher recommended).

Supported platforms

• 64-bit Autodesk® Maya ® versions 2011 or later

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