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With artists in many different industries relying on Autodesk® 3ds Max® software in their daily work, our 3ds Max 2018 release offers our most capable and varied tool set to date, giving artists the 3D tools they need to create inspirational experiences no matter what their industry demands.
3ds Max 2018 is packed with brand-new features that enable users to create custom tools and easily share their work for better collaboration across teams. It also empowers new users to work with more speed and confidence. A new node-based programming system enables users to extend the capabilities of 3ds Max and share newly created tools with other users. In addition, XRef renovations make collaboration across teams and throughout the production pipeline easier.
With Autodesk® A360 rendering support and a new Physical Camera, 3ds Max users can create photorealistic images with greater ease. Moreover, new OpenSubdiv support and Dual Quaternion Skinning enable artists to model with greater efficiency, and the new Camera Sequencer offers more directorial control over the presentation of their story.
A new Design Workspace provides task-based workflows that make the main features of the software more accessible, and a new template system provides users with baseline settings so projects get started more quickly and are rendered more successfully.
Top features and benefits
Max Creation Graph
3ds Max 2016 features Max Creation Graph, a node-based tool creation environment, one of the top feature requests on User Voice, an online forum where customers can suggest features and vote on current suggestions. Max Creation Graph gives users a modern and logical way to extend the capabilities of 3ds Max with new geometric objects and modifiers by creating graphs in a visual environment similar to the Slate material editor. Users can choose from several hundred different node types (operators) that can be connected together to create new tools and visual effects. What’s more, users have the ability to create new node types by saving graphs called compounds. The new tools that users create can be easily packaged and shared with other users, helping them expand their toolset.
Collaboration across teams and throughout the production pipeline is now easier thanks to new support for non-destructive animation workflows in XRef and improved stability. 3ds Max users can now externally reference objects to their scene and animate them or edit material on the XRef object in the source file without having to merge the objects into the scene. Changes made in the source file will automatically be inherited in their local scene. Users can publish animatable parameters on their desired node and organize the parameters as desired. Other users can externally reference content with animatable parameters to populate their scenes, which helps save time and gives them guidance about which key parameters to use.
Dual Quaternion Skinning
3ds Max smooth skinning is made better with the addition of Dual Quaternion, built specifically to avoid “bow tie” or “candy wrapper” effects where the mesh loses volume when deformers are twisted or pivoted. Most common in a character’s shoulders or wrists, this new method of smooth skinning helps reduce undesirable deformation artifacts. As a new option in the Skin modifier, Dual Quaternion lets users paint the amount of influence skinning will have on a surface, so they can use it where they need it and taper off to linear skin weighting where they do not.
Microsoft® Windows® 7 (SP1), Windows 8, Windows 8.1, and Windows 10 Professional operating system
Autodesk recommends the latest version of the following web browsers for access to online supplemental content:
Microsoft® Internet Explorer®
64-bit Intel® or AMD® multi-core processor
Refer to 3ds Max Certified Hardware for a detailed list of recommended systems and graphics cards
4 GB of RAM (8 GB recommended)
6 GB of free disk space for install